![]() There was an alarming moment early in the piece, where upon making a disturbing discovery, the 'voices' in Reed's head made him put his gun to his own head. This meter is an interesting aspect to the experience most often, Reed will be at risk of going insane. The aim is to ensure that the meter never depletes, or he will go insane and its game over. When he makes a haunting discovery or begins to venture deep down the path of the paranormal, his sanity meter slowly drops. In addition to his health meter, he also has a 'sanity' bar so to speak. When the protagonist is in the zone and investigating, he is also vulnerable to demons jumping out at him. Most cases end with Reed needing to make an irreversible decision at the climax of the case, and it is these moments when everything falls into place.Īnother aspect to The Sinking City is the horror elements, and there's plenty of that here. Crucial pieces of evidence can be overlooked, therefore leading Reed to decide the outcome based on the facts he has collected - and these could have dire consequences if he gets them wrong. The most curious and interesting aspect of the detective aspect of this title is that Reed may not necessarily find all the evidence that he needs to make an arrest. However, in saying that, The Sinking City is an open-world investigative game before it is an open-world shooter, so the extra emphasis is placed on nailing down the detective aspects of the experience. The combat sequences are not overly impressive - Reed is a bit slow when strafing enemy attacks, and the sensitivity when aiming at enemies could be set higher. It is rare when Reed gets to dish out a juicy measure of payback, as he will often get killed. However, in the latter stages of the game, the new weapons make for some satisfying results. During these early stages, it is a safe bet to just run from battle to avoid getting killed. ![]() Early on, the pistol and his melee weapons are his only options - and they are futile against large numbers of enemies. Luckily, he gains an arsenal of weaponry to defend himself as he gets progressively stronger. There is combat involved, as the monsters from the stuff of nightmares try to kill P.I Reed. Sometimes, random events may even unfold when Reed unknowingly stumbles upon something. Along the way, there will be other points of interest that are designed purely to further enrich the universe that Frogwares is trying to create. From a pure role-playing perspective, these investigations are a fun and eventful exercise. This plays out using Reed's 'sixth-sense', where he can envision the three or four scenes that played out, before he must place them in sequential order to understand what truly happened. This is called the 'Retrocognition' mode. When Reed has all the key facts, then the third part of the investigation is where he needs to figure out the order-of-events that led to the resulting case. Once most of the points are found, the second part generally revolves around tapping into Reed's 'Mind's Eye.' This is a phenomenon where Reed temporarily investigates the 'shadow world,' where phantoms or 'omens' act as guides to point him towards a certain point-of-interest that is vital to the investigation. This requires simply wandering about the place examining different points of interest, while Reed thinks out loud about the relevance of these things to the case. The first part is trying to find various clues to begin forming an idea of what may have happened. However, solving these cases is a three-part process. ![]() Whether trudging along the main questline, or going off-script and taking on the side-missions, there are always locations that need investigating, or a case that needs solving. This is an open-world setting where P.I Reed must investigate various crime scenes and disturbances to find clues and evidence in order to form a hypothesis. For those jumping in without any background knowledge of the inspiration material, then, prepare to be exposed to the weird, the wonderful and the downright terrifying. For those with an affinity to the Lovecraftian world The Sinking City will feel right at home. Reed represents naivety, as he is thrust into a whole new world of mystics and the paranormal. ![]() From the moment P.I Reed steps foot onto Oakmont, there is the unsettling sense of nothing being quite as it may seem. ![]()
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